![]() ![]() Sometimes it works good but if at least one player have internet troubles, all players in party starts luggy or even disconnects. Additional problems it's netcode, as I understood Ravenswatch don't has dedicated servers for online co-op and use old peer to peer system. Ok, devs wanted to make new game which wil not copy their previous titles, but why they removed all good aspects from new game. ![]() Whole gameplay closer to Diablo than evolution of ideas which was in previous game by Passtech. I don't know why, but it's fact that battle system became much more easier, more like clicker with dodges unique characters abilities first time were fun but after few runs you start to spam them until they reloaded and again spam. All best aspects from Curse of the Dead Gods didn't appear in Ravenswatch. It was kinda repetitive and very very hard, but battle system has excellent impact and system of curses was unique among other Roguelikes, I played in Curse of the Dead Gods around 50 hours and couldn't complete final boss because whole way until him very repetitive and boring, but whole game was good, especially unique elements and incredible battle system impact. It was kinda repetitive and very very hard, but battle system I was big fan previous title by Passtech Games devs - Curse of the Dead Gods. ![]() I was big fan previous title by Passtech Games devs - Curse of the Dead Gods. ![]()
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